
AR & VR Trends
AR & VR Trends to Watch For in 2022: When it comes to talking about augmented reality (AR) and virtual reality (VR) predictions for 2022, we need to start by saying that it’s not all about the Metaverse, although a lot of it is.
Facebook’s recent name change to Meta has exploded the popularity of the Metaverse idea or at least mentions of it. All of a sudden, every other company seems to want to position itself as a Metaverse business. However, those who were already active in AR and VR technologies have more credibility to do so than others.
And it’s not all just hype. Indeed, when it comes to predictions from AR and VR experts, analysts believe the technology could be as revolutionary as the iPhone was in 2007.
Let’s talk a little about how reality technologies are already being used and the main predictions for 2002.
Current use of VR and AR technologies
Currently, virtual reality technologies are already applied in diverse areas, such as language teaching, in the Games sector through companies such as Activision and Microsoft, in live virtual experiences at Online Casinos. But what are the main predictions for the next uses of Virtual Reality and Augmented Reality still in 2022?
Using VR technology for remote work
Remote working allows us to work virtually anywhere, but with that flexibility also comes new challenges. Some people struggle with feelings of isolation from co-workers or difficulty focusing in distracting home environments. That’s where Virtual Reality has superpowers. It allows people to feel like they’re together so they can build vivid memories of sharing a space and talking. These conversations flow much more fluidly with all the important body language cues and with audio that gives you a sense of direction when someone speaks. And without physical limitations, Reality offers infinite space for monitors, persistent whiteboards, and easily expandable rooms.
So whether you’re brainstorming, working on a document, or just hanging out and socializing with your team, virtual Reality will help people’s ability to collaborate, communicate, and connect remotely. In 2022, VR devices will get even more comfortable for longer wear, offer advanced optics for greater text clarity, and allow avatars to mirror your real expressions. So you can be yourself at work. This is also the year that VR will begin to connect more seamlessly with your existing workflows, including commonly used business tools, 2D services, and peripheral devices such as keyboards. It will be inevitable that companies will start normalizing VR with laptops, tablets, and phones.
Use of AR and VR in the Engineering, Medicine, Games, and Fitness market
2022 will be the year when virtual Reality will be increasingly used for the transfer of high skills in fields such as engineering, defense, and medicine, mainly due to the lower costs of headset prices, making the technology more accessible.
As headset prices decrease, VR in gaming will become popular, and VR that combines industries such as gaming and fitness will also gain more space behind it.
This mass market adoption will likely be tied to Apple’s expected VR/AR device, rumored to launch in late 2022/2023. Facilitated by better mobile service through 5G, e-commerce will benefit from AR and VR with the development of virtual showrooms, simulators, virtual experiments, and AR filters as people look for more immersive and interactive experiences.
AR and VR in the Construction sector
In addition to the areas mentioned above, AR and VR will be used in the construction sector to demonstrate correct product installations, for inspections, and even for training. Connected information can be included in virtual designs, such as building specifications or maintenance information.
Many of today’s construction and architecture professionals are familiar with this type of technology, having grown up playing it.
Where once prohibitively expensive, VR and AR software and devices are now an affordable reality, becoming an increasingly ubiquitous tool for construction. As interoperability improves, adoption will inevitably increase.
Finally, the technology is also benefiting manufacturers using VR and AR for marketing, technical support, and robotics training.
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